[First posted Feb 18, 2004. Last updated 4/9/2004]
This is a follow up to the Illusion Modeling Tutorial. This page will not discuss details of this technique. I will use it to showcase objects modeled using this technique. Feel free to send me pictures of your illusion-modeled There objects, and I will include them in this page.
Yes, this is a floral ornament. It contains 200 triangles in LOD0.
Gmax wireframe and UV maps of the cello:
Drums are modeled in a similar manner. In addition, it is vertex shaded, so that I could use a very small wooden texture to render the side of the drum, while dedicating 2/3 of the texture budget for the drum face (texture & cutout).
The wireframe rendering will show you how this is done. The first one shows two-sided wireframe. The second one shows one-sided wireframes.